Glossary
We can read a lot of expressions, abbreviations in the field of e-learning. Their knowledge is essential to find your way in the topic. The glossary collects all these expressions and in addition defines the related pedagogical, information technological concepts.
Special | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ALL
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andragogy Learning strategies, speciality and the training legality focused on adults. picture source: http://franklinandradefabre.blogspot.com/2008/09/modulos-de-andragoga.html | ||
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Blended learningA mixture of various learning strategies and delivery methods that can optimize the learning experience of the user. Classroom training sessions, Computer-Based Training ( CBT ) via a CD-ROM, Web-Based Training ( WBT ) can be combined to train learners. WBT may be delivered on demand, or at a specific time to involve an instructor and other students. | ||
BlogOriginally called "Web Log" or binary-log, this is means of knowledge sharing on the web. It is a website where the owner (author) publishes personal messages, similar to a daily diary, and other people may reflect upon the entries, or make comments on the messages. Users can post a chronological, up-to-date e-journal entry of their thoughts. This is generally an open forum communication tool but it can perform a crucial function for an organization or company. There are three basic varieties: those that post links to other sources, those that compile news and articles, and those that provide a forum for opinions and commentary. | |||
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CBTAn abbreviation for Computer Based Training, where the student uses special computer programs to make the learning process more effective and/or efficient. | ||
CDSAn acronym for Content Delivery System. Content types handled include web objects, downloadable objects (media files, software, documents), applications, real time media streams, and other components from the Internet. | ||
ClientAn application, or system, that accesses another computer system through a network to use its services. | ||
CompatibilityThe ability of hardware and software systems to work together effectively. | ||
CompetenceA combination of knowledge, skills and behavior utilized to improve performance. It is the state or quality of being adequately or well qualified, having the ability to perform a specific role or a specific job. | ||
Computer scienceThe study of the theoretical foundations of information and computation, and of practical techniques for their implementation and application in computer systems. | ||
ConstructivismA theory of knowledge which argues that humans generate knowledge and meaning from their experiences. For example, Piaget's theory of learning has had wide ranging impact on learning theories and teaching methods in education and is an underlying theme of many education reform movements. Picture source: http://www.newtoncamp.no/ | ||
Cursor A small icon on the screen showing the actual position of mouse, or pointing device, or the actual place inside the text where the next letter will be displayed. Its shape will vary when using the mouse to show the nature of the action being carried out. | ||
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E-learningLearning/teaching methods which use computer based technologies and the Internet to improve the quality of the education. | ||
E-portfolioAlso known as digital portfolio, this is a collection of electronic evidence assembled and managed by a user, usually on the Web. Such electronic evidence may include inputted text, electronic files, images, multimedia, blog entries, and hyperlinks. These are demonstrations of the user's abilities and platforms for self-expression. If online, they can be maintained dynamically over time. | |||
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Formal learning
Learning in traditional schools. Learning progress based on a predeterminate curricula, admisson, leaving and proceed conditions. State certificates confirm participation and the fulfillment of requirements. | |||
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HyperlinkAn active link in a text (source), and a reference to another document (target). It is usually marked with a different color, or an underline, and may point to a whole document or to a specific element within a document. | |||
HypermediaA logical extension of the term Hypertext in which graphics, audio, video, plain text and Hyperlinks intertwine to create a generally non-linear medium of information. | |||
HypertextA text displayed on a computer or other electronic device with references (Hyperlinks) to other text that the reader can immediately access, usually by a mouse click or key press sequence. Picture source: www.hypertextopia.com/powertools/markov. | |||
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Icon A graphic symbol (usually a simple picture) that denotes a program, or a command, in order to access a specific service quickly in a graphical user interface. | |||
ICTAcronym for Information and Communication Technologies. http://ischool.tv/news/files/2006/12/school-ict.jpg | |||
Instructor
An e-learning developer, who creates learning objects and tasks, plans the training, and is responsible for the e-learning curriculum content and quality. Usually takes part in the training, and helps the tutors' with their work. Picture source: www.airmotiveservice.com/michael_groll.html. | ||
Interactive board
Electronic version of a traditional classroom board. With its built-in software, teachers and lecturers can develop sightful, interactive and illustrative curriculums. Can provide Internet connection and a projector. | ||
iPodA portable media player marketed by Apple Inc. | |||
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Knowledge managementThe process of capturing, organizing, and storing digital information used by individuals and groups within an organization and making it available to others. The information is collected in a central or distributed electronic environment to help the members of the group to share their knowledge with each other. | |||
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LCMSAn acronym for Learning Content Management System -- a software application (or set of applications) that manages the creation, storage, use, and reuse of learning content. It often stores content in granular forms such as learning objects. | |||
Learning objectA reusable, media-independent collection of information used as a modular building block for e-learning content. It is described with metadata and stored in a data repository, such as an LCMS. | |||
Learning objectivesSynonyms: aims, purposes, goals. The LOs express the intentions of the instructor, describe what he/she want to achieve within the module. They are clear concepts to express the direction of the module, they are descriptions of the most important competences the module will develop. Broad statements that will include many subordinate competences. All the applied tools (learning elements, course components, methods, coaching) to deliver the module, should promote the participants to achieve the LOs. The teaching effectiveness of the instructors’ will be evaluated against the objectives. | ||
Link | ||
LLLLifelong learning. An idea that learning can, and does, occur beyond the formal structure of an educational institution and occurs throughout one's lifetime. | |||
LMSLearning management system. Software that automates the administration of training. It registers users, tracks courses in a catalog, records data from learners; and provides reports to management. It is typically designed to handle courses by multiple publishers and providers. It usually doesn't include its own authoring capabilities; instead, it focuses on managing courses created by a variety of other sources. | |||
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MoodleAn open source Course Management System (Modular Object-Oriented Dynamic Learning Environment) originally developed by Martin Dougiamas. It is used by thousands of educational institutions around the world to provide an organized interface for e-learning, or learning over the Internet. Offical website: http://www.moodle.org. | ||
MouseIn computing this is a pointing (input) device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, it consists of an object held under one of the user's hands, with one or more buttons. | |||
MultimediaSeveral media in one system. It conveys message through several channels at the same time and it is able to integrate several media (texts, audio elements, pictures, videos, animations) into a communication system.
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Offline Describes a system which is, at the moment, not connected (generally electrically) to a network. | |||
Online The state in which a computer is connected to another computer or server via a network. A computer communicating with another computer. | |||
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PodcastA digital recording of a radio broadcast or similar program, made available on the Internet for downloading to a personal audio player. Originally derived from a combination of "broadcasting" and "iPod ™," the word was declared "word of the year" when it was added to the dictionary at the end of 2005. Picture source: www.zoouniversity.com/zoou-podcast. | |||
PortalA dynamic website that acts as a doorway to the Internet or a portion of the Internet, targeted towards one particular subject, and realted to the subject, it provides several functions for the visitor. | |||
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SCORMAn acronym for Sharable Content Object Reference Model: a set of specifications that, when applied to course content, produces small, reusable learning objects. Courseware elements following this standard can be easily merged with other compliant elements to produce a highly modular repository of training materials. | |||
ServerA computer with a special service function on a network, generally to receive and connect incoming information traffic. Picture source: www.euroastra.info/node/1451. | |||
social constructivismA sociological theory of knowledge that applies the general philosophical constructionism into social settings, wherein groups construct knowledge for one another, collaboratively creating a small culture of shared artifacts with shared meanings. (Source: wikipedia) | |||
Synchronous learningA real time learning event in which all of the participants are logged on at the same time and have the ability to communicate with each other. | ||
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Tacit knowledgeKnowledge that people carry in their minds and, therefore, difficult to identify. Often, people are not aware of the knowledge they possess or how it can be valuable to others. | |||
TutorHe or she helps the student to navigate, to fulfill the assignments in an online learning environment by using online communication and collaboration tools like e-mail, forum, chat, webinar. He/she follows the learning progress of the students and evaluate their performance. | |||
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VLEAcronym for the digital version of the traditional classroom (Virtual Learning Environment), with electronic curricula, digital learning materials, communication facilities and interactive elements. It supports the learning process and the teachers' work (curriculum writing, storing, follow up students' development, controlling and evaluation). | ||
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WBTAcronym for Web-Based Training. Delivery of educational content via a Web browser over the public Internet, a private intranet, or an extranet. Web-based training often provides links to other learning resources such as references, email, bulletin boards, and discussion groups. It also may include a facilitator who can provide course guidelines, manage discussion boards, deliver lectures, and so forth. When used with a facilitator, it offers some advantages of instructor-led training while also retaining the advantages of computer-based training. | |||
Web 2.0The term is commonly associated with Internet applications that facilitate interactive information sharing, interoperability, user-centered design, and collaboration on the World Wide Web. Such applications serve functionalities for web-based communities, hosted services, social-networking, video-sharing, include wikis, blogs, mashups, and folksonomies. They enables the users to interact with other users or to change website content, in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them. | |||
Web conferenceA meeting of participants from disparate geographic locations that's held in a virtual environment on the World Wide Web, with communication taking place via text, audio, video, or a combination of those methods. | |||
Webcast(Web + broadcast) A broadcast of video signals that's digitized and streamed on the World Wide Web, and which may also be made available for download. (verb) To digitize and stream a broadcast on the World Wide Web. Picture source: www.athleticbroadcasting.com | |||
WebinarWeb + seminar. A synchronous online learning event in which a presenter and audience members communicate via text chat or audio about concepts often illustrated via online slides and/or an electronic whiteboard. These events are often archived as well for asynchronous, on-demand access. Picture source: http://charliehowe.com/d123/?tag=webinar-rooms | |||