General
TC02-Networked Learning
Introduction
The goal of the Networked Learning module is to try and develop the pedagogical use of interactive web 2.0 tools. The themes:
- e-portfolios
- social networks
- blogs
- social bookmarking
- game-based learning
The modules contain a variety of tasks. In the introduction the obligatory tasks are indicated, all other tasks are voluntary activities and should be chosen and worked in agreement with the Tutor. The obligatory tasks are:
- to create a well-structured e-portfolio
- participation in a social network, invitation of students and colleagues and knowledge sharing in the network
- to lead an educational blog (reflexion on the course)
- to use delicious as a social bookmarking tool and to save some contributions
- to create a lesson plan about the pedagogical use of games
In such a network, knowledge sharing amongst learners is much better developed. Learners store a vast amount of the curriculum in their own electronic portfolios. Learning blogs, wikis, forums, social networks (independently created contents) offer additional resources. Learners can also be connected to experts, learners and tutors from other institutions and older people. They can intensively use the syllabus-archives created by learners from other institutions. Tutors participate in the network and store their own knowledge in their own e-portfolios. Learning becomes collective knowledge management based on many weak ties, and not on the central role of the teacher or the formalized syllabus. Apart from a few strong ties, (since the strategic guidance of the tutors may still remain important), the network is made up of very varied, heterogeneous weak ties. The network remains strong: if the tutor falls out of the system, the stored knowledge elements and the weak ties that can be mobilized do not allow the network to collapse or weaken.